Dev Diary: Wtf is cosmic horror, to me?
Hey guys! Ryuo here!
This is... kind of an experimentational thing. Lately, I've felt this urge to get a creative load off my mind. This VN has been a huge part of my life for the last couple of years, and I really want to talk about all the crap that goes through my head. I usually try to keep my thought process kinda hidden, but I thought... fuck it. So, I just sat down and wrote whatever garbage came out of my mind. Think of it as a kind of dev diary! I really struggle to answer the question 'what gave you inspiration for Soulcreek?', so this might give some insight as to why the story came out the way it did! If it works and people like it, hell... maybe I'll do more! Sorry it turned into something of a pretentious essay... turns out I had more on my mind than I thought. So, if you want to know what's going on in this otter's head, enjoy! (Warning: there are mild-spoilers in this, so read up to the current build if you'd prefer to avoid those).
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What does cosmic horror mean to me?
A self-obsession essay where a dumb otter tries to figure out what the fuck he's doing.
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When I was a young otter...
I was about seven years old when I learned about the Titanic. I was particularly drawn to the actual sinking itself - the break-up, the foundering, and the depth at which the wreckage settled. For some reason nobody could quite understand, it utterly terrified me.
I had frequent nightmares about sinking ships and falling into the ocean, slowly sinking to the bottom. People thought I’d developed a fear of water, but I was a good swimmer and still enjoyed going to my local swimming pool to splash about in the deep end. Others consoled me that those tragic historical events were a long time ago, technology has moved on, the cold was the real danger that night and so on - but, still, I was afraid. Traumatised, even.
Here’s the thing: despite my apparent terror at the concept of sinking ships, I didn’t want to stop thinking about them. I couldn’t. When we went to the seaside I’d still wade into the ocean, staring out and feeling the dread creeping in. It was an addiction. When I drew pictures in class, they were of sinking ships. I always remember turning the page portrait so I could draw the waterline and the ship at the very top of the paper to make the ocean seem as deep as possible.
So why couldn’t I stop thinking about it? Why did I replay my nightmares in my head during my car journeys to school, as though they were the most fascinating things imaginable? I was transfixed by the Titanic’s fate.
I couldn’t possibly have understood the concept of thalassophobia as a seven year old. Neither could I conceptualise my allure for horror and the way it made me feel so alive and inspired. As an adult, I have a better grasp of what younger-me was thinking. Horror takes me outside of myself. I’m confronted with ideas and images my imagination is too shallow or afraid to create by itself, and the result is a physical reaction born of adrenaline that just can’t be topped - the beating of my heart, the sweating, the tingling of my fingers. I was obsessed. I wanted more.
But there was something off with my growing horror-phase. As I got older, others opened up about the genre to me… but nothing really grabbed me. True horror films just didn’t interest me. To this day, they’ve never really replicated that same sense of dread I felt about the ocean. Those films weren’t real. The problem was that I hadn’t quite tweaked on why the ocean and the sinking ship gripped me so much as a child.
I know now that it’s because I couldn’t explain my fear that I was so drawn to it. The conversation always goes something like this:
Why are you scared of the ocean?
I don’t know.
Is it that you’re scared of dying on a ship?
No.
Is it that you’re afraid of drowning?
No.
Then what?
I don’t know.
It was those words, ‘I don’t know’, that captivated me. The nightmares were always the same - I’m trapped underwater, paralysed, by fathomless water with no bottom. In front of me, some distance away, the sinking ship has its bow halfway into the ocean - huge, terrifying, as it slowly dips deeper and deeper with a deep, resounding groan. I could only watch. If I tried to swim, I’d just stay completely still. I can’t move. Oddly, I’m not drowning… breathing doesn’t matter. I’m just trapped, in this abyss, watching this monstrous vessel of steel being swallowed into darkness. That was the most horrible part - the ship. It’s in the water, with me, this… metallic citadel, beyond huge. It’s like it’s touching me with its mass. My skin crawls. I need to get out. I can’t bear it, being able to see this thing, even so far away. It’s enormous. Then, I look up, and see another ship sinking - right on top of me, about to crush me. I see the giant propeller, bearing down. That’s when I’d wake up.
Yeah, watching Alien for the first time was scary too, and I love that film - but nothing, nothing, will ever petrify me more than that dream.
If I close my eyes it'll go away, right?
As I got older, it was inevitable that I’d make the leap into cosmic horror. Stories where the protagonists are helpless in the face of unfathomable and inescapable powers. Lovecraft (whose views on the world are, shall we say, outdated!) stated that the strongest and oldest fear is the fear of the unknown. I remember discussing my fear of the ocean with a friend who said, “What if there were monsters in the ocean?” and I thought, “Eh. Monsters aren’t that scary.” He pointed out that it’s not the monster that’s important, it’s the fact that you’d never even know it was there. It’s the sinking ship again - colossal, groaning, slowly swallowed by the ocean and, then, it’s on top of you. All around you. Yeah, that was scary. What really awaits in the dark? Best not think about it, especially when we’re powerless to escape it either way.
Concepts are more terrifying to me than monsters. The concept of the unknown. The truth we’d rather ignore. It could be a monster in the dark. It could be terrible trauma we’ve repressed and forgotten, gnawing at our minds. It’s always there: that elephant in the room. It’s the spider that has a nest under your bed, right where you sleep (you can check later if you like!) You know it. I know it. Just don’t look at it…
Writing Soulcreek
I had very little writing experience when I approached the idea of making Soulcreek. At first, it was going to be short. When people liked it, I made it longer. I put more thought into the writing itself. I want it to be good, after all! But did I want it to be scary? Yes… and no.
This was never going to be a visceral horror experience. Sure, you have those moments - you have Informed chasing the protagonists, and fleeing through the Boneyard from a rampaging Demon. If I’d labelled Soulcreek as a ‘full-on horror experience’ and set a bleak, bloody tone right from the beginning it would’ve felt flat to me. Soulcreek has romance, comedy - hell, there are moments where I feel like I’m writing a sitcom. I wanted the horror to be a concept. I’ve tried to recreate the feeling I experienced in that dream a few times before and it never really worked. So, for Soulcreek, I tried to spread it out. Put the idea into different layers. The clans of Illayla are thriving, but they live in the shadow of the Blackzones - a vacuum of dread that’s always there. The borders of the Blackzones are really important. They’re precise. Blackrunners are able to sense them to an exact inch. You’re either in them, or you’re not. There’s no middle ground. Or is there? Is safety an illusion? Just because you’ve got your head above the water doesn’t mean you’re not still dangling above an abyss too deep to contemplate.
Ironically, I said earlier that monsters don’t scare me but then included the idea of Demons into the story. There’s no sugarcoating it - they’re monsters. It’s a necessary inclusion, and for our protagonist he will encounter these creatures directly. The illusion of the unknown is somewhat broken. We know that they’re real.
I did consider taking the route of the protagonist never encountering, or even coming close, to a Demon. It didn’t feel compelling. The horror had to be a real threat. People who live with genuine trauma have their own demons to deal with - those demons are real, to them. So our Demons needed to be real, too. The obvious solution is nothing original - just don't show they look like. Every description of Demons is vague and nonsensical. It's difficult to imagine them. Thus, the safety of the unknown is preserved, right...?
Eh. It wasn’t enough - I don’t feel confident in myself as a writer to create that sense of dread while presenting nothing but description. Maybe another writer could, but not me. That's why I wanted this to be a visual novel - you can use other mediums to create your story. I wasn't satisfied with just description. There has to be something to create dread, especially in a story where there’s also porn and comedy!
Obsessed with sound
I’ve always been fascinated by sound, especially in horror. Going back to my dream - I’m in the ocean, staring at the ship. Let’s pretend it’s night time. I can’t see a damn thing, but I know the ship is in front of me, sinking. Because I can hear it. That dull, deafening metallic groan as metal is stretched to break point like a slumbering abomination.
I’ll admit, while I’ve worked on audio dramas and semi-professional sound edits before, I’m no sound engineer. I can’t create my own sound, so I’m relying on the generosity of the public domain to create the soundscapes of these monsters. Sometimes you have to go with what you find, rather than what you imagine - but it still works. I’m learning more and more with every build.
For me, it starts when you first go into the Blackzone on day 3. You get that atmosphere. I’ll admit, looking back, it was amazing to me at the time. Now, I’m only thinking about re-making it. Then there’s the Zonebaiting scene on the same day. When I visualised the story, that was the scene I came up with first. Again, I look back now proud of what it became but… wishing it could be more. I can do better, I think.
Where I am going with this?
I know you can’t riff off ‘fear of the unknown’ forever. The horror in Soulcreek needs to evolve as the story goes on. Eventually, there will be a climax - sooner or later, the curtain has to be pulled up. The lights have to be switched on. We’ll reach the bottom of the ocean. But that won’t be until the end, where the horror has nothing left to give.
As the protagonist learns more about the story, the unknown becomes more tangible. But with it comes terrible truths. The human learns things about his past that are horrifying - his ignorance was a great mercy, but now he’s forced to bear reality. It starts to drown him. At this point, his fate could go in a number of directions. He could be thrown a lifeline, and heal his trauma. He could drown and fade away. Or, with the right ingredients, he might accept the ocean. He might even become the monster in the depths himself, rather than the fool caught up in its inescapable currents that he seems to be right now.
But that’s still to be seen, and the topic for another dev diary.
Back on topic...
So. What is cosmic horror, to me?
It’s an idea you can’t explain. You can try, and maybe even grasp its concepts. But the moment it’s fully understood, it’s gone. It’s something inexplicably terrifying and yet utterly mesmerising. It draws you in, no matter the danger. Maybe that’s madness? People certainly thought seven year old me was mad. But to me, those willingly look away and refuse to acknowledge the dark that's always there? Now that’s mad.
But hey, as a wise chieftain once said, "Ignorance is the order of the world".
Get Soulcreek
Soulcreek
A sci-fi furry visual novel.
Status | In development |
Author | Ryuo |
Genre | Visual Novel |
Tags | Bara, Erotic, Furry, Gay, Horror, LGBT, NSFW, Post-apocalyptic, Sci-fi |
More posts
- Dev Diary: How Do Horror Good?22 days ago
- Soulcreek OST preview45 days ago
- Build 9: The Last Human48 days ago
- Build 9 release date announced!Sep 01, 2024
- Soulcreek Lore Dive: The Sabre WarJul 29, 2024
- Build 8: DepthJul 26, 2024
- Build 8 Release DateJul 09, 2024
- The Whispers of Carmine: A Short Story available now!May 11, 2024
- Build 7 HotfixApr 13, 2024
- Build 7: PiecesApr 12, 2024
Comments
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As someone who has a sister with thalassophobia when I talked her about it what she always described was being surrounded by a vast empty darkness not knowing which way as up or down and not knowing what was in there with her the way she described it as filled me with a certain "something" that I still can't quite describe but am constantly thinking about.
Then I learned about cosmic horror a genre that deeply fascinated me and filled me with that same "something" and oh so much more.
Then I found out about Soulcreek and here we are.
Anyway I deeply enjoyed the story so far and am anxiously waiting for future updates.
Have readed a few books from lovecroft, and the fascination of a vague discripted horror seems to be indeed a important thing for him. Your story is superior to his concept because you have a watchdog where build a interesting contrast to the helpless downfall to insanity.
(And I personally had ever the feeling the strange thing on the Titanic-case was not the sinking ship - that's a normal thing - but the Incapacity to act from the Bridge-crew. They took no usual measures to rescue the ship like order to setting leak-sails, building koffder-dam's, or use the pumps in a more sensefull way. For me the creepy element was the paralysis of the crew despite they had a lot time to react)
And of course, great story by the way. Reading is sometimes mental exthausting (also for a guy with firefighter-experience), but I still enjoy it, thanks for your work and afford
I loved reading this, I hadn't had the time to leave a comment previously but I'd certainly like to leave a couple of thoughts!
The fear of the ocean depths, of what could be lurking down there, or how many wrecks dust the seabed where human eyes will never see again, it was these thoughts that, weirdly enough, inspired me to get in to SCUBA diving! I always wanted to be a wreck diver and, on a couple of occasions going to down to one, seeing the shape slowly come out of the gloom by flashlight is absolutely thrilling. I don't have the same fears as yourself but I feel we have similar levels of fascination with this vast, dark, alien world.
Also wanted to quickly mention the sound design. I'm fortunate enough to have a surround sound subwoofer aided system set up in a relatively small space. Stepping in to the deadzones and hearing the bumps and the low background noise, was really quite a thrill aha. Just one of those things that you can appreciate with good sound design as I started feeling more and more spooked (playing in pitch black also helps a lot!).
Good to see you took advice to heart and offloaded a bit
Thanks for this insight, Ryou!
It reminds me of the concept of the Liminal, which isn’t horror in itself, because horror is–as you stated–more about a self-conscious awareness of unknowing, an invitation for monkey hindbrain scrabbling (especially for cosmic horror).
Liminality is almost the opposite, because it isn’t about the unknown directly, it’s about the subversion of some known (often mundane) environmental expectation. As Natalie Wynn discusses in her video essay on Liminality, it’s a complicated aesthetic to talk about because it encapsulates a lot of different feelings: lingering in a place that is intended to be transitional (the threshold); a present haunted by lost futures (the hauntological); the unfamiliar in the familiar (the uncanny); a collection of worlds that don’t belong together (the eerie); and potentially many other things (the nostalgic, the surreal, the weird, etc.)
My read on what you’re describing is very much Liminal, because you don’t seem focused on the aesthetics of decay, but on the transitional moment between unsinking and sinking; being and unbeing. It isn’t about an end state (dying, drowning, reaching the bottom), it’s about a perpetual state of in-between–existing in the threshold–a place only intended to be traversed, and never lingered in. The idea of being trapped there, or constantly reliving such a thing can be… unsettling. Hence the “The Backrooms” of internet fame.
Specifically, however, I think we’re talking about “the eerie.” Thalassophobia and the eerie are often companions because the ocean itself is a collision of worlds: what we can see and what we know vs. what we can’t see and what we can only imply, with a huge threshold of unsettling transition between them: The Liminal.
In Soulcreek, The Blackzones encapsulate this very well. Their borders already establish a threshold–a clear marker that “beyond this is parts unknown,” yes–but there is no visible indicator anything is wrong: The grass is still green; the trees are still healthy. We look at the familiar but understand there is something unfamiliar; we can intuit there is both something missing (people) and something present (demons), but precise agency eludes us; it is both uncanny and eerie. Unsettling. Liminal.
Consider this quote by Mark Fisher from “The Weird and the Eerie”:
“The sensation of the eerie occurs either when there is something present where they should be nothing, or there is nothing present when there should be something.”
For example, an eerie presence would be a feeling of agency where there should be none, like the feeling of being watched. An eerie loneliness is wandering in a space where you expect people to be, but they aren’t. A ship in the process of sinking is eerie especially if we don’t know why it’s sinking, because ships aren’t supposed to do that. (Nor should we be there to see it.)
Wynn summarizes the concept as, “The eerie implies speculative questions about incomprehensible agency,” and thus, an unknown. Why is the ship sinking? Where is it going? Why are we there? And is at its most powerful when we are surrounded by the familiar.
Cosmic horror lives in the space where that implication becomes terrifying: essentially, the moment we become self-aware of the implications of that unknowing–when the safety of the familiar becomes uncertain. The more evidence we’re given–the more we step away from speculation into a more concrete sense of knowing there’s a lurker at the threshold–is when eerie begins to approach horror.
And as I think you astutely pointed out, that lurker needn’t be a monster. It just needs to be elementally unfathomable.
Like the Deep.
Wow, thanks for this! You gave me some food for thought, and your thoughts definitely help conceptualize some of the vaguer concepts going through my head. It's nice to know that my ramblings aren't just meaningless! <3
Glad I could help! And you’re absolutely onto something.
Art theory and criticism can be truly illuminating when it isn’t burdened by academic language and jargon. 🙄
This just really makes me appreciate how much thought and effort was put into this visual novel, which explains why it ended up as one of my comfort visual novels (Not saying it's not horrifying, I just feel comforted when I read it for some reason)
I understand the power of dreams to be haunting. I once had one where I was gripped by the figure of death and he held me down and whispered in my ear and I couldn't move. I was paralyzed, looking at this black emptiness within a black cloak. When I woke up, I still was paralyzed. I realized it was sleep paralysis, but the dream I've never forgotten.
Reading Soulcreek has been a fantastic experience for me, and I'm sure everyone who invests the time to read it will get the enjoyment I have, and the auditory experience is indeed excellent. My friend and I often talk about the mysteries and influence of what may be the underlying nature of the demons. He has a penchant for cosmic horror, whereas I tend to be affected by the spectre of things very real we're powerless to stop.
Whatever happens in the story, I do have my own speculations, yet they tend to rely more on science fiction. So I'm wondering just what kind of can of worms humanity opened up in the past story wise. The allure of the mystery and what's beyond is captivating to be sure, and for me, what Carl Sagan said still rings true for me - Science is a candle in the dark.
And like the protagonist of the story, knowing is the only way to move forward.
I see what your getting at, and I love it.
I can't wait to see what comes next. :3
Now that last paragraph... You nailed it. Really you couldn't explain it better. It is here, you know it, yet no one can truly understand it
I'm glad that last bit made sense - thank you!
I understand and I see what you are saying. :)
I love everything about it, because you made this from your heart and your feelings, and that's what makes it special.
and this VN is so good I can't wait for more.
Thank you so much! Glad it makes sense to someone :3
Heh. Loved it; you used your words well.
Btw you dont have to worry about sounding mad; as a writer myself I believe that all people of our kind are XD.
After all being crazy is one of the big reason why we write no ? We can't offer our worlds and minds simply to other and so we take the long route by giving them some kind of long ass essay that will take them hours on end to read trhough.
But by doing this it becomes possible for us to share some of our madness we for some reason love and make it lovable by other's too (the less crazy ones I mean XD).
It kind of apply's to most artistic works I think...
And it is a delight.
We're all mad here :3
Indeed XD.
Was cool to learn about someone else point of view on what is "horrific"; came at the right time to because by chance I rather recently had quite the nightmare that I for some reason ended up loving because it interested me much.
For context, it was a dream about me living a full year of sexual and mental abuse in one of my stories worlds (I feel close to no sexual drive irl so this nightmare came as a surprise). This nightmare was just so intriguing to me that I just had to write it all down; all about the disgust, fear, pain, the fucked up bliss coming from the drugs I was fed, how my mind felt like it was going to split, losing or more like "surrendering my agency",...
It was truly an awful experience and yet... I almost wanted to go back. I wanted to go back and understand what it truly meant for me. What was I really thinking about those things I never seemed to be able to get a grasp on.
It felt like it gave me the opportunity to pear my gaze into my very own abyss (if it makes any sense ^^') and withdraw visions of something I shouldn't come to know; and quite evidently, I wanted to know more if not everything.
I'm not going to write a full essay on it here (after all it isn't my creator page XD) but yeah; I loved and hated this nightmare, and so I think I can somewhat understand your relation with yours :).
Wholeheartedly agree and I like how you put all of this, but I wanna point out one thing I think you touch on and have mastered but never state here: Loss of control.
Spoilers below: HEAVY SPOILERS
The whole interaction with Glitch FUCKED ME UP. Like I lost sleep. This is not a bad thing. Far from it. The Zonebaiting scene is also one of my favorite scenes in the VN for a similar reason. Between the sound design and descriptions there's a VISCERAL quality that strips the reader and Alex of all control and yet... We keep going. We keep sailing the black seas of eternity. We turn that page. It's like reading a Junji Ito comic. We know there's going to be a horrible full page illustration lovingly rendering the horrific but we turn the page anyway.
The unknown isn't just terrifying, it's addicting. We need to learn more and chasing that need will eventually scar us. I honestly kind of hope there's an ending where Alex becomes those scars, where he has the choice to turn back or become a monster and he chooses monstrosity. Or maybe it only looks that way from the outside. A new perspective that makes him inhuman from the perspectives of others. Because what is an adult to a child but a quasi-eldritch and/or fey being that follows rules they can't really fathom.
Anyway waxing lyrical aside great VN and if I were to rerank it post Boneyard it'd be an easy 10/10 for me.
For sure! I think loss of control and feelings of powerlessness link into other themes that bled into the VN alongside the fear of the unknown, so I'd definitely touch on those if I did another dev diary to talk specifically about Alex
Excited Kiwakw noises
Its always great when a VN has an interesting and complex inspiration or influence behind it. The VN is great and i love the lore and story pace. Thank u🤺🤺🤺🤺🤺
Ahh thank you so much! <3
i love how devoted you are with this all. this is by far mine and my bf's fav vn we both love the story (and loken) and what there is to theorize and think about. keep up the amazing work.
Thank you! The support means a lot <3
That is A LOT to absorb. Thank you for sharing this.
Thank you for reading!